Leaving the strange desert temple in which they found a daemon to remove the geas, they stand in the desert, confronted by a difficult choice. The horizon is being eaten up by an epic sand storm, namely a Wild Magic Khamsin known as a Mana-Storm. It was mounting over 170 kilometers per hour and gaining on the adventurer’s fast. Cesa Mada gave them two options. Either they could wait in the temple for the storm to pass, and they would not know how long that could take, or they could brave the storm itself.
The adventurer’s chose to brave the storm. Tying themselves together, they refused to be separated. Cesa gave each of the adventurer’s a null magic stone that would be able to protect them from the storm, but the storm did not react that way. Instead, it blew them all into unconsciousness.
The first to wake was Selene. She found herself in an unforgiving reality of darkness and stone. The sky was a strange tinge, and all that was there was a single mountain in the distance. She began heading there. At the same time, Elrohir also woke up, heading his way towards the same mountain. Kurdac and Draeden did not fare so well however, they too woke up, but in cages above a strange swirling put that look oddly like the Khamsin that had brought them here, with nary an idea of how they got there. Kurdac enacted an escape with only rope, and a bag of tangle-foot. Swinging violently out of his cage, he managed to break it open by slamming it into a wall. Dreaden managed to get out by using acid on the bard and almost fell in.
They manage to get out and make their way down a hall only to bump into Darr who had also been transported to a strange room filled with strange symbols he could not read. He managed to find the others and they wound up in what appeared to be a throne room of a large giant.
Selene met up with Elrohir and using a spell, transformed into a creature that she had seen in the sky earlier on. She picked up Elrohir and they flew towards the the spike in the center of the land they were in.
The other three were not in a good place however. A group of Iron Bound Harpies appeared and attacked. Attacking the party, they almost destroyed them. The adventurers were almost taken in by the Lead Harpy who seemed to have the ability to Spell-thilch. Taking spells from the sorcerer and casting them back at the party. They defeated her and a secret was revealed as to where they actually where. The whole place was wrong and seemed off.
Searching around there, there was a strange plinth which turned out to be a summoning stone. All the adventurers except for Kurdac use their blood to try to activate the Portal Stone. Kurdac uses his knowledge of basket weaving to draw a star to connect all the pillars that were there. The Portal Stone activated and sent them all home back to Madaagonn – no rhyme or reason as to why though.
Upon returning to the palace, the Vizir is glad to see them, but is worried about the two weeks that had passed. The adventurers shrug off the lost time and determine that they need to continue on to where they need to find their quest nest. As a favor, the Šahrbânu asks the adventurers to help with a problem that they partially created. Not knowingly, she asks them to help in getting supplies to cure the plague that has spread to their town due to the cultist machinations – that is, the large explosion that occurred when the Cult of Vanity was destroyed.
Due to the scrolls that were found, they could not have anything imported in. As a mater of fact, Alzamai already had forces in place of the trade routes to prevent any of Madaagonn’s trade from going through. The Šahrbânu asks the adventurers to go to either Manrek, or to go to Alorion-on-Firron to get the medical supplies and to bring it back for them. She promised to pay handsomely – will they take her up on her offer?