The Nexus of All Worlds

Steering Fate
Why you gotta test me all the time?

The adventurer’s return Sceithu’s statue only to find that it is an actual Black cat, the child is actually a child. They also meet with Piper, a 13 year old girl who happens to be the High Preistess of Sceithu. She offers them help if they ever come to the temple in small healing.

They had found a Blue Vial that seemed to glow strangely in the Cassinian Doppelganger’s treasure with the cat statue. They head towards the temple of Mystheria to find someone there. They instead head into the Knowledge district to meet with the sage Saphire.

After meeting with the “Saphire Sage”, the adventurers are told to find a specific herb in order to figure out what is going on with a glowing blue vial (provides pale light up to ten feet – low light, just for reference). They are told that they can find some of the plant for the needed ingredients over at an abandoned outpost on the Phexian Bay. He says he can give them a map to find it, but they would have to get the map themselves from a test room. He sends them to a testing room, in which they go through some small traps and trials before they get the map.

Other people also would like to see what is going on though ( The Merchant Prince Aaquir al’Hakam ) and meet with the adventurers to ask them to look into finding trade agreements that might still be within the walls (SIDE QUEST!)

As is the reality, the greatness of the Saphire Sage has three secretaries – Tiffany , Tiffani, and Tifini; who all pool money together in order to allow the adventures to become a part of the Adventurer’s Guild. This would be considered the first Adventure on the books and allow them to gain prestige, as well as services through the guild.

Upon reaching the abandoned Alazami defense post, they meet another Guild member who is in between transformation to a ghoul. She has offered to help them (she’s a little like Gollum…) to the best of her abilities.

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The Quickfingers Taverna
When drinking isn't enough...

With the discovery of a strange doppelganger having stolen the statue that the child god Scaithu needed, the adventurer’s get it back with some tough thinking and a fight. Defeating the family – which turned out to be the same person – they retrieve the statue and hopefully decide to return it back to Scaithu in order for the much promised reward…

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A Grand New Adventure
When things always go wrong...

AFTER having their belongings stolen by children on the Via del Dios, adventurers follow the miscreants to a shabby temple to Scaithu – The God of Walking Silently – who is usually only called upon by drunken men when they arrive home late at night. Upon the return of their belongings, he asks if they would be willing to help him recover his Herald, a black statue of a cat. The only thing he seems to know is that the miscreants went off to the Tavern after stealing things from him…

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Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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