The Nexus of All Worlds

The Path Forward

The manor of Haukke and the manor of Ana have been cleared out. The fact that a strange ghost and a outsider creature we’re the parties responsible is both strange and off putting. The large Heartstone crystal is also a mystery. The adventurers decide to return to the City of the Gods, Razjin, in order to regroup. Perhaps there is someone who can shed some light upon this strange question that still plagues the party – what on earth is with this strange Lexigraphical sigil of Vanity? Several clues and signs point to the desert sands, but is it Madaagonn, or is it Alzami? Also, why does the sorceresses Siren keep getting mentioned?

There is still much to learn.

View
What She Keeps in the Cellar
If there are that many keys, you need to stay out.

The adventurers find themselves a little off center when they search for the second key. Finding a chest that is not a mimic this time, they open it up and find themselves a strange bottle that does not seem to open. They also find a number of unopened containers of beauty supplies that are more current than the others – They stink of Necromancy though.

Taking the second key, they inserted both keys into the Locks on the Ivy Door, only to find that they have done it wrong and they set off a trap! Fog spills through the entirety of the hall and all the doors shut as a Wraith approaches the adventures and attacks!

They barely make it past it with their lives and switch the keys to open the basement down below. Entering the basement, they find a large cavernous basement with what appears to be a large square with several rooms. They also notice a large golden door which seems to have six key locks in it.

Following the hallway around, they discover a rather insidious trap – A stone that looks like it would be the trap, the way around it is actually the trap. It allows for scythes to swing out along all of the hallways. They find a room in front of the trap and enter it, locating the fact that it is a rather large torture room. A secret switch on a table in the room leads them to a large secret room in which hundreds of jars of specimens are being hidden. They leave, only to upset somehow a Blood elemental. A hard won battle, including a summoned fire elemental by Elrohir saves the day.

Afterwards, they locate another room with a large coffin and another set of journals and more books on beauty remain. Among them, a strange book that talks about the lengths that are gone along to make sure that the Lady of the House can remain beautiful and be cured of her strange ills.

Within the stone sarcophagus, there is yet another passageway down into the dark, not lit by mage globes. They decided to hide within the torture room and recover, but are spooked by a Haunt in the hallways…

What lies within the darkness below the basement?

View
The House on the Hill
This place is more than Haunted...

Taking Garland Thancred’s advice as a former Golem Crafter of the Black Gem Society – The adventurer’s wind up going straight to Haukke Manor. Garland took out all of the remaining servants who were willing and then waiting at the small Adventurer’s Guild.

They entered the House on the Hill. In the Foyer, they are attacked by a statue of the Goddess Tanis Firehair. Oddly enough, Selene who was inside of the dining room, could not hear the battles in the Foyer. Inside of the Dining Room, there was indeed a large set of double doors that were there, magically locked. While inspecting them, Miniri and Kurdac wandered off.

Finding a library, they also encounter a maid. However, the maid is not a maid. She is some sort of marionette and it is not long until she is dispatched too. They continue to search the house.

Draeden, Rexm and Selene realize that they need candles to open the doors. They then realized that the others were missing. Miniri and Kurdac find a conservatory – albiet with no windows – and unfortunatly they also find a Mimic. The mimic is dispatched, but next to it, there was another room. Within the room was a summoning sigil which thorugh her inisistance, Miniri sets off – summoning another creature which may or may not have been a Void Succubus…

… More strange maids and the candles are found. The doors open and then lead to a agolden ivy encrusted hallway. Discoverign the kitchen, they wind up fighting more maids and a Knife golem for the first key to what appears a nother locked door.

What will they find on the other side of the hallways – much less in the cellars?

View
A Brand New Friend
Draeden joins the adventurers!

The adventure continues!!

Sorry, they don’t let us access facebook very much from work anymore. Had to wait till I got home to post this -

The Adventurer’s have made it to Al’anfa to give the halflings sister the large box, but evil seems to be afoot within the mansion on teh hill! Terrors in teh night, dead bodies, mysterious masked and cloaked figures and a Mistress who is out for blood and her butler is too old to do it for her…

…What will happen next?!

View
A Murder Most Foul
Party till you're dead!

It turns out that when the temples plan something, it still continues. The Grande Fete at the Temple of Aoi was still going to happen. The fighting that had taken place on the city walls were chaulked up to ballast being improperly released for all the stones that fell from teh sky – not the mage casting spells. While the original three that were on the battlements were given tickets to the fete, the others had to find ways in. Lucious wound up getting a ticket from the Pain Priest that they had traveled with, even though Alveris did really want to go with Rex. Rex instead signed a contract with Alice, the pickpocket that they had met while looking into the lost item for Sceithu. She also had a job and wished for help and Rex gave it gladly. Miniri wound up getting in with help from a troupe of trabadours who were going to preform at the fete.

The stage was all set, and everyone had different information, but the information all led to two things – someone was going to die, and it was more than liekly going to be at the hands of a Cassinian Doppelganger Assassin.

While staying inside, and hoping that there would be an easy night of it – all hell breaks loose. The Cassian Emmisary is stabbed in teh middle fo the preformance that Miniri is a part of, Rex is accosted by “Sylvia” a young kitchen urchin who turns out to be one of the two assassins that were on the site. The dagger that the emmisary is stabbed with turns out to be a dursed sleeping dagger. She is not realy dead, but “Sylvia” breaks back into the fete and killes the Araunya de Cyesmengri. The adventurers destroy her and one of her doubles gets away, but they are met with a more disturbing sight – the Lady Jayne Smythe is there the most dread Pirate teh skies have ever seen!

What will happen next?

View
Another Failed Attempt
Everyone wants to kill everyone...

It turns out that when the temples plan something, it still continues. The Grande Fete at the Temple of Aoi was still going to happen. The fighting that had taken place on the city walls were chalked up to ballast being improperly released for all the stones that fell from the sky – not the mage casting spells. While the original three that were on the battlements were given tickets to the fete, the others had to find ways in. Lucius wound up getting a ticket from the Pain Priest that they had traveled with, even though Alveris did really want to go with Rex. Rex instead signed a contract with Alice, the pickpocket that they had met while looking into the lost item for Sceithu. She also had a job and wished for help and Rex gave it gladly. Miniri wound up getting in with help from a troupe of troubadours who were going to preform at the fete.

The stage was all set, and everyone had different information, but the information all led to two things – someone was going to die, and it was more than likely going to be at the hands of a Cassinian Doppelganger Assassin.

While staying inside, and hoping that there would be an easy night of it – all hell breaks loose. The Cassian Emissary is stabbed in the middle of the performance that Miniri is a part of, Rex is accosted by “Sylvia” a young kitchen urchin who turns out to be one of the two assassins that were on the site. The dagger that the emissary is stabbed with turns out to be a cursed sleeping dagger. She is not really dead, but “Sylvia” breaks back into the fete and kills the Araunya de Cyesmengri. The adventurers destroy her and one of her doubles gets away, but they are met with a more disturbing sight – the Lady Jayne Smythe is there the most dread Pirate the skies have ever seen!

What will happen next?

View
A New Quest
Airships Unlocked!

An Airship Festival was to occur within the city proper! Elrohir went to the temple of Mystheria to determine what the mark that has been branded on him was. A dwarven mage mage was able to tell him that the mark stunk of Chaos, but was unable to tell him more. He sent the adventurer’s to the Knowledge District to another person who would be able to determine what the geas was, but she also was not able to be of more help than the vague utterance of going to Madaagonn. In exchange for services, she asked the adventurer’s to deliver a stone casing to her sister in another city. In the meantime, Selene went to the Trade Prince, to perhaps gain the carriage she was hoping for, but wound up with so much more.

All but ensnaring the prince with her otherworldly outsider charm, he asked her and her friends to come to the Airship festival to celebrate Razjin’s first ever airship dock. She accepted for the party and also went as the Prince’s plus one. Attire was provided for in the affair and also tickets to the Grande Fete that was to be held in the temple of Aoi later that very same evening of the Festival. It turns out that the Al’Hakim consortium would be providing the airships that would be coming in – all 30 of them. His brother would be in the lead airship and the Prince was honored to have the adventurer’s with him to greet his brother.

When the festival is in full swing, the airship come through – including the dreadnought class ship that was the darling of the fleet. When his brother lands however, all is not well as assassins attack! The adventurer’s with none of their stuff, are made to defend the two brothers on the airship platform against multiple attackers! However, the group prevails and prevents Nysir, from dying.

After the failed attempt on Nysir’s life during the Airship festival, the Al’Hakkam Trade Family and Consortium are worried. Someone paid good coin to the three assassins on the airship platform and place them within reach of one of the Heirs to one of the most powerful trade families in all of the Alzami empire. What could possibly happen at the Grande Fete?

View
Not Out of the Woods Yet
Tea is only for the strange... and the dead.

The adventurer’s have stopped the plague at Castlebury, but when they are coming back, they inadvertently wind up in the clutches of the creatures of an Evil Druid! A mad Tea Party captivates the group as they are passing by. A table, sat by at least twenty people are having a party in the middle of a copse of trees. Upon investigating, the Paladin finds out that they are all dead, seated that they are all posed and as she goes back to inform the party, she is attacked by Assassin Vines! In an effort to help, the Barbarian sets the forest ablaze to destroy them and lure out other evil creatures – and do they ever! A tense battle takes place between the adventurers and a couple of Grimstalkers; fierce evil summoned fey creatures that have their awful sights and making the band of adventurer’s a part of the dead tea party that is seated around the clearing! After dispatching the Grimstalkers, they put out the fire and the mage goes to inspect a large leafless tree when the tree attacks him as well! What turns out to be a Scythetree winds up being a nasty opponent as they find out that the tree is what the Grimstalkers are feeding the humans to! Upon finally dispatching the tree after a tough fight, the adventurers loot the area and head back to the Main capitol city of Razjin. With the brands burning on Miniri and Elrohir – is Madaagonn next in line for a visit?

View
Lost in the Woods
It's necromancy, not neck-romancing in the dark...

The woods are dark and full of terrors… or at least that is what happens to the adventurers as they are wandering the woods. Miniri gets lost, but is shown the way to a small place in the woods where they might find the other ingredients. A small place in the woods that seemed to be a a ruin, but was not. In fact, it was the small house of an old druidess who lived int eh woods by the name of Matoya. The adventurer’s wind up getting their last ingredient, but not before they wind up fighting two undead owlbears. The battle is hard fought and well won, and Matoya, in her younger form it seems, allows them access to the Moonlight Garden that is hiding within her home. They get the supplies they need for the cure that Priest Alveris knows he can make. The adventurer’s rush back.

Upon arriving back at the Abbey, the adventurers are tired.The day is still not saved yet as they must create the elixir to save those who are dying. However, there is one person who is not spoken of by the others. a young man who is on a cot by himself in the far edge of the vestry of the Abbey. No one is willing to talk about the person except for the Abbess herself. It turns out that the man is an actual mage – A Chaos Mage, not wizard. While searching though his stuff, Elrohir finds two scrolls. Elrohir and Selene get into an argument, and while doing so, Elrohir opens the scrolls and destroys them. The party fractures for the night, and yet trouble still ensues.

The Mage wakes up and demands to know who went through his stuff. Upon trying to tell him, Miniri by accident says the wrong name. A calamity of errors occurs, and as a result, Elrohir and Miniri are branded by the Mage before he falls to dust.

View
Journey to the Abbey at Castlebury
Magical traps are for thieves...

After ariving at the small temple cloistter to the Goddess of Healing, it was discovered that the strange disease had turned into a plauge and was also causing people to bleed black from their pores. The adventurer’s were sent form Castlebury Abbey with a thought in mind that they needed to find some ingreedients that were there. With these ingredients, they would be able to get whatever plauge was aflicting the residents of the Abbey and the surrounding town under control. Off toweards the Upper Forest of the Annar they headed. While camping on the side of the forest, they seem to wind up dealing with a mischevious tree spirit.

Continuing to hunt in the forest, there was a little hut that they found that appeared to be abandoned. When Miniri tried to pick up a magical item from the hut though, a magical pestle attacked the group. A hard fought battle was won in teh end though, the magical item was distroyed. They left the hut immediately once they had pillaged the cupboards of what was left.

They realized that they did not have everything, so they continued to search for the parts that they might need. They went searching for spiders. It did not take long to find them. A large Black Widow and her brood were making their nest in the forest. Clearing them out, they had another ingredient…

… but what else happens within the woods?

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.